Latency

RetroArch is capable of next-frame responsive time. This means that there should be no nearly no perceivable difference in terms of input latency from real hardware, FPGA/clone or original hardware.

On top of all that, there are various settings you can configure to optimize the results even more.

Next-frame response time indistinguishable from real hardware

RetroArch is truly in a league of its own when it comes to input responsiveness, and it keeps confounding even us here at Libretro. Several independent researchers did their own research on RetroArch's latency and came away being quite blown away by the results, completely shattering several long-held myths that up until now had been accepted as gospel in emulation circles:

RetroArch shatters these myths. It has been demonstratedy by independent researchers that a next-frame response time (≤16ms!) achievable with RetroArch! This means zero frames of input lag is achievable, indistinguishable from real hardware.

Whoever told you that input lag was a given with emulators and that you needed FPGA in order to avoid this latency, should get him/herself acquainted with RetroArch. Post-RetroArch, latency indistinguishable from real hardware is perfectly possible!

Check out people's findings here on our forum and participate, don't just take our word for it! Link here.

"With Pitfall, I witnessed a response on the very next frame. In the video shown to the left, you can clearly see me hit the button near the end of one frame, and on the next, Harry jumps! Essentially no way to improve compared to original hardware. Pack it up. We’re done here"
"Ever since I tried Retroarch for the first time there was no doubt in my mind that it was the future. It overcame the crippling input lag that plagues many stand alone emulators."
"[With RetroArch], it is possible to get to the same input lag as the original hardware, which may be as little as whatever is left of the current frame. At 60fps (16ms) this could be anywhere from 0ms to 16ms, which averages out to about 8ms. There is no room for improvement above that as far as the software is concerned."

Configurable latency mitigation tools

RetroArch provides you with all the tools you need to combat latency in your games. This includes options such as:

News

RetroArch 1.21.0 release

RetroArch 1.21.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We have […]

Continue reading

Introducing ROM Cleaner

Jesse Talavera here again! You may remember me from my work on melonDS DS, McSoftServe, and assorted improvements to RetroArch like microphones and XDelta softpatching. I’ve secretly been developing something brand-new that I’m itching to share with you. Although RetroArch was designed for retro game emulation, every now and then something comes along that breaks […]

Continue reading

Bliss-box 4-play advanced – RetroArch ready : Early bird offer inside

For a limited time you can pre-order yours before production begins. https://bliss-box.net/products/4-play-advanced   Compatibility Works with the existing software Has the same USB ID so that you do not need to reconfigure your software Has the same mapping, and code logic just faster with greater controller support Compatible with 4-Play/GP Cables Advantages over the 4-Play.   […]

Continue reading

LRPS2 – the new PlayStation2 core with a brand new Vulkan LLE renderer

We have a brand new PlayStation2 core, LRPS2. It’s a heavily modified version of PCSX2 custom made for the Libretro API, and it currently runs on Windows, macOS and Linux. The core code is modern and up-to-date unlike the old core and it no longer suffers from the serious drawbacks the older core had. It […]

Continue reading

RetroArch 1.20.0 release

RetroArch 1.20.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We have […]

Continue reading

RetroArch first program to support BlurBuster’s CRT beam racing simulator shader

We are excited to introduce a new shader that significantly improves motion clarity on modern displays, without the typical drawbacks associated with black-frame insertion (BFI) implementations. This shader is the work of Mark Rejhon from BlurBusters (blurbusters.com) and Timothy Lottes (creator of the original FXAA shader and the crt-lottes shaders). It leverages RetroArch’s recently added […]

Continue reading

PlayStation2 and the CRT TV

The PlayStation2 is a system designed almost entirely from the ground up for use with CRT TVs. Like any other game console built around analog video output, it is not designed around pixels or resolution, but scanlines and timing. Yes, there is a way to attach a VGA monitor for the official PS2 Linux toolkit […]

Continue reading

RetroArch 1.19.1 release

RetroArch 1.19.1 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We […]

Continue reading

RetroArch 1.19.0 release

RetroArch 1.19.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We […]

Continue reading

RetroArch on Apple App Store

RetroArch is now available on the Apple App Store. It is currently available for iPhone, iPad and tvOS. A macOS version on the Apple App Store is planned but no ETA. A new RetroArch version is also coming out soon.

Continue reading

Lakka – Raspberry Pi gets 240p Composite Video

Special community version of Lakka has been released! Raspberry Pi gets 240p Composite Video output support! Read more about it in this article here.

Continue reading

Introducing McSoftServe

Hi there, everybody! I’m Jesse Talavera, a libretro contributor. I’m primarily known in this community as the author of melonDS DS, but I’ve got some other exciting projects in the oven as well. Today I’d like to share with you something new that I’ve been working on for some time. Introducing McSoftServe, an emulator for […]

Continue reading

Vircon32 joins libretro/RetroArch

Written by: Carra Hi! I’m Carra and I created Vircon32, a new game console. My Vircon32 core was recently integrated into RetroArch, so I thought this could be a good opportunity to talk about both the console itself and my overall experience creating a Libretro core. What is Vircon32? Vircon32 is a 32-bit virtual console […]

Continue reading

Geolith emulator ported to libretro

We have the pleasure of announcing a great new emulator core, the Neo Geo emulator Geolith. The upstream author of the Jolly Good Emulation project broke out this core and ported it to libretro to make it available to as many users as possible, and we’re happy to welcome it into the fold. Historically, Neo […]

Continue reading

RetroArch 1.17 – new netplay features

RetroArch 1.17 expands Netplay to support playing multiplayer games that were originally played on two or more separate consoles or computers connected together. This is currently supported by two cores: DOSBox Pure and gpSP. In DOSBox Pure it is now possible to play DOS and early Windows multiplayer games that used IPX, Ethernet or a […]

Continue reading