Frequently Asked Questions

We will deal with general problems in the FAQ. If you cannot find the problem you are looking for below, you can ask us through our forum or Discord channel. Alternatively, check our Documentation page.

Our advanced settings interface lets you tweak every possible option influencing how the games are run and displayed. Make sure you have the latest version to get the most out of your RetroArch experience! Check out our Documentation page to take your experience to the next level with the high configuration features of RetroArch!

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News

RetroArch 1.21.0 release

RetroArch 1.21.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We have […]

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Introducing ROM Cleaner

Jesse Talavera here again! You may remember me from my work on melonDS DS, McSoftServe, and assorted improvements to RetroArch like microphones and XDelta softpatching. I’ve secretly been developing something brand-new that I’m itching to share with you. Although RetroArch was designed for retro game emulation, every now and then something comes along that breaks […]

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Bliss-box 4-play advanced – RetroArch ready : Early bird offer inside

For a limited time you can pre-order yours before production begins. https://bliss-box.net/products/4-play-advanced   Compatibility Works with the existing software Has the same USB ID so that you do not need to reconfigure your software Has the same mapping, and code logic just faster with greater controller support Compatible with 4-Play/GP Cables Advantages over the 4-Play.   […]

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LRPS2 – the new PlayStation2 core with a brand new Vulkan LLE renderer

We have a brand new PlayStation2 core, LRPS2. It’s a heavily modified version of PCSX2 custom made for the Libretro API, and it currently runs on Windows, macOS and Linux. The core code is modern and up-to-date unlike the old core and it no longer suffers from the serious drawbacks the older core had. It […]

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RetroArch 1.20.0 release

RetroArch 1.20.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We have […]

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RetroArch first program to support BlurBuster’s CRT beam racing simulator shader

We are excited to introduce a new shader that significantly improves motion clarity on modern displays, without the typical drawbacks associated with black-frame insertion (BFI) implementations. This shader is the work of Mark Rejhon from BlurBusters (blurbusters.com) and Timothy Lottes (creator of the original FXAA shader and the crt-lottes shaders). It leverages RetroArch’s recently added […]

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PlayStation2 and the CRT TV

The PlayStation2 is a system designed almost entirely from the ground up for use with CRT TVs. Like any other game console built around analog video output, it is not designed around pixels or resolution, but scanlines and timing. Yes, there is a way to attach a VGA monitor for the official PS2 Linux toolkit […]

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RetroArch 1.19.1 release

RetroArch 1.19.1 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We […]

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RetroArch 1.19.0 release

RetroArch 1.19.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We […]

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RetroArch on Apple App Store

RetroArch is now available on the Apple App Store. It is currently available for iPhone, iPad and tvOS. A macOS version on the Apple App Store is planned but no ETA. A new RetroArch version is also coming out soon.

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Lakka – Raspberry Pi gets 240p Composite Video

Special community version of Lakka has been released! Raspberry Pi gets 240p Composite Video output support! Read more about it in this article here.

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Introducing McSoftServe

Hi there, everybody! I’m Jesse Talavera, a libretro contributor. I’m primarily known in this community as the author of melonDS DS, but I’ve got some other exciting projects in the oven as well. Today I’d like to share with you something new that I’ve been working on for some time. Introducing McSoftServe, an emulator for […]

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Vircon32 joins libretro/RetroArch

Written by: Carra Hi! I’m Carra and I created Vircon32, a new game console. My Vircon32 core was recently integrated into RetroArch, so I thought this could be a good opportunity to talk about both the console itself and my overall experience creating a Libretro core. What is Vircon32? Vircon32 is a 32-bit virtual console […]

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Geolith emulator ported to libretro

We have the pleasure of announcing a great new emulator core, the Neo Geo emulator Geolith. The upstream author of the Jolly Good Emulation project broke out this core and ported it to libretro to make it available to as many users as possible, and we’re happy to welcome it into the fold. Historically, Neo […]

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RetroArch 1.17 – new netplay features

RetroArch 1.17 expands Netplay to support playing multiplayer games that were originally played on two or more separate consoles or computers connected together. This is currently supported by two cores: DOSBox Pure and gpSP. In DOSBox Pure it is now possible to play DOS and early Windows multiplayer games that used IPX, Ethernet or a […]

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