RetroArch is a frontend for emulators, game engines and media players.

It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!

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Latest Cores


New Vulkan graphics enhancements features in Beetle PSX HW!

MDEC YUV filtering PlayStation used a special unit called the MDEC to decode full motion videos instead of relying on software rendering (like the Saturn). These videos were encoded in YUV macroblocks and had to be converted from YCbCr to RGB so that the PSX can output the final image to the screen. A common […]

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Libretro and Classic/Mini Consoles update!

Libretro has teamed up with ModMyClassic (formerly Hakchi Resources) to provide Libretro with their own official “Classic” platform offering for the classic consoles such as the NES Classic, SNES Classic, C64 Mini and the PlayStation Classic. This now means you can download both stable and nightly builds of RetroArch and majority of the cores directly […]

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Libretro/RetroArch Progress Report/Update – November 2018

RetroArch Switch nightlies now have overclocking support! RetroArch for Nintendo Switch now has built-in overclocking support! Download the latest nightlies here – There are 3 “Overclocking” and 3 Underclocking options. On exit, RetroArch will restore the default system clock. On docking, RetroArch will restore chosen clock (same with undock) On focus loss, RetroArch will […]

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Reicast Libretro Atomiswave support!

Thanks to flyinghead, Reicast Libretro has now gained Sammy Atomiswave support! Sammy Atomiswave was an arcade system board based on the Dreamcast/Sega NAOMI hardware. A lot of SNK Playmore’s flagship games transitioned from the ageing Neo-Geo hardware to the much more modern Naomi-based hardware, such as Samurai Shodown, King of Fighters, Metal Slug and so […]

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