RetroArch

RetroArch is a frontend for emulators, game engines and media players.

It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.

In addition to this, you are able to run original game discs (CDs) from RetroArch.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, machine translation, blind accessibility features, and more!

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Features

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News

Final Burn Neo Progress Report – September 2020

Final Burn Neo (FBN/FBNeo) is the follow-up of Final Burn Alpha (FBA/FBAlpha), an alternative to MAME for arcade emulation. It’s more focused on playability and less on accuracy/preservation. The team is composed of dink, iq_132, JacKc, kev and me. It supports most libretro features (netplay, runahead, retroachievements, …) and is part of the libretro steam […]

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RetroArch: Steam Beta Testing – Steam Cloud

We are happy to present one of the expected features, Steam Cloud backups. With this feature, you will be able to back up some files in your RetroArch directory to your Steam Cloud. RetroArch/saves // saves folder retroarch.cfg // main configuration file RetroArch/states *.state // every state file RetroArch/config *.opt // dlc options *lpl // […]

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RetroArch Steam – Beta 1 key giveaway (Read more for details)

UPDATE 9/12/2020 – NEW KEYS INCOMING TODAY New beta testing keys will be available on 9/12/2020 at exactly 12:00 GMT+1 (Greenwich Mean Time). ORIGINAL POST 9/6/2020 As you probably already know, a year ago we announced that RetroArch would be releasing on Steam. We have worked hard on this for a fair while now. The […]

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Buildbot and Github mostly restored – the current status and future plans

Thanks to m4xw and Xer The Squirrel, we have managed to: Restore our buildbot server. Restore the vandalised Github repositories. State of the buildbot server We have managed to restore most of the 1.9.0 stable downloads. Some files are still missing though, such as the PS2 stable and the non-RPX WiiU builds. Unfortunately, you’ll have […]

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