RetroArch

RetroArch is a frontend for emulators, game engines and media players.

It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.

In addition to this, you are able to run original game discs (CDs) from RetroArch.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, machine translation, blind accessibility features, and more!

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News

Our new Libretro Infrastructure is now going live! (Plus Dosbox Pure out for Android/Mac/Windows)

NOTE: We fixed the issue with Windows nightly builds. You can now safely check out the latest nightly builds for RetroArch Windows x64, starting from 2021-01-01. Our team has pushed an inhuman amount of effort over the holidays into making sure we can finally make the big switch in our infrastructure that we have been […]

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RetroArch Android – New versions for Play Store – please read!

Remember our previous article back in August? We could no longer update RetroArch to the newest version on the Google Play Store because their policies had changed with regards to the use of externally hosted dynamic library files. Right after this, we suffered from the crippling buildbot server hack which really set us back. Hence […]

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Libretro Core Updates – New version of Mr. Boom

MrBoom got a few improvements thank to SimpleTease, Zaac and Parsec: It now supports 16-bit rendering depth to run flawlessly on an RG350M/OpenDingux A Christmas easter egg in the menu was added the medals and victory scenes got improved for team games you can now skip being contaminated by a sick player by jumping on […]

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Coming soon – RetroArch for OpenDingux release (GCW Zero/RG 350/etc)

Written by jdgleaver OpenDingux is a Linux distribution used by a number of open source handheld gaming consoles such as the GCW-Zero, and more recently the popular RG350, RG350P and RG350M range of devices. An initial ‘experimental’ port of RetroArch for OpenDingux was made in January, but it was left unfinished. Over the past two […]

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