RetroArch

RetroArch is a frontend for emulators, game engines and media players.

It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.

In addition to this, you are able to run original game discs (CDs) from RetroArch.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, machine translation, blind accessibility features, and more!

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Features

Latest Cores

News

Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020)

Hi there, we are finally nearing the final transition stages of our infrastructure to the new system. We need to take our current buildbot servers offline for the next two days (starting tomorrow – 11/18/2020) in order to continue. We ask and hope for your understanding and we will let you know as soon as […]

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Setting the record straight on cores and their ‘up-to-date’ status

We have started spotting a recurring trend of bad faith actors (it’s often times the same handful of people, with their own disingenuous reasons for pushing this meme) continuing to make bad-faith arguments that Libretro cores lag behind ‘upstream’ (whatever they think this means, often times they’re not even sure themselves or get it wrong) […]

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Work In Progress PCSX2 Libretro core in development

PCSX2 is a PlayStation2 emulator with a fairly high degree of compatibility. For over two years we have ran a bounty hoping that somebody would be able to port PCSX2 to libretro, so that it can run for instance inside a libretro frontend like RetroArch. Today, I can happily report that we are nearing the […]

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RetroArch Steam – beta key giveaway

UPDATE: Keys have ran out for this batch. Thanks for participating! New beta testing keys will be available on 9/26/2020 – for the exact time check this page here. As you probably already know, a year ago we announced that RetroArch would be releasing on Steam. We have worked hard on this for a fair […]

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