RetroArch is a frontend for emulators, game engines and media players.

It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!

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Reicast Libretro – Updates!

Reicast Libretro and Reicast OIT Libretro have recently been updated. Here is a listing of all the changes/fixes/improvements: (Reicast Libretro) – now requires OpenGL 3.0 core profile (and GLSL 1.30). (Reicast Libretro OIT/OpenGL) – Increased compatibility with other GL 4.3 driver implementations. (Reicast Libretro OIT) – Several performance improvements. (Reicast Libretro OIT) – Fixed graphics […]

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RetroArch – Metal video driver for modern macOS!

RetroArch has now gained a Metal renderer! Targeting modern macOS at first. XMB/MaterialUI works, menu shader pipelines work, Slang shaders work thanks to SPIRV-Cross, fonts work, etc! Previously, RetroArch for OSX/macOS only had an OpenGL video driver. Since Apple will be deprecating OpenGL support in the near future, this Metal video driver essentially future proofs […]

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Reicast libretro updates – Shenmue 1/2 now runs! Plus Reicast Hackathon event July 6-8 (Switzerland)

UPDATE (1/7/2017): Dynarec crashes/bugs should now be fixed on OSX/macOS and Linux as well! It has only been a day since we released our blog post detailing all of the improvements the Reicast core has received, but in less than a day a lot has happened that requires an updated blog post – 64-bit dynarec […]

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4DO – 3DO libretro emulator now supports arcade games!

A big breakthrough courtesy of trapexit, who has been adding arcade game support to the 4DO libretro core. 4DO is a 3DO game console emulator. In addition to this, it can now also run 3DO arcade games such as Mad Dog McCree 2. You can use the mouse in order to simulate the light gun […]

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