RetroArch

RetroArch is a frontend for emulators, game engines and media players.

It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.

In addition to this, you are able to run original game discs (CDs) from RetroArch.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, machine translation, blind accessibility features, and more!

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Features

Latest Cores

News

Libretro Cores Updates – PCSX2 Alpha release for Windows and more!

PCSX2 Alpha core available for Windows now! Today we’re releasing an alpha version of the PCSX2 libretro core on the buildbot. It’s available for Windows only right now, but the same core has been tested to work on Xbox One/Series systems as well. Important things to know Create the following directory in your system directory […]

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RetroArch 1.9.1 – shines brightly on OpenDingux

Written by jdgleaver This is a followup article to our main release blog post, which can be read here. Official support for OpenDingux devices such as the RG350M, RG280V and GCW-Zero was added last December; a full round-up of features and highlights can be found in the original announcement here. Version 1.9.1 represents the first […]

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RetroArch 1.9.1 released!

RetroArch 1.9.1 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love with our users. This project exists because of your support and belief in us to keep going doing great things. If […]

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RetroArch for iOS/tvOS nightlies available starting today!

Starting today, we will start offering nightly versions of RetroArch for iOS and tvOS on our buildbot! In the past, harakari would grace us every month with a pre-compiled version that we then had to manually upload to our buildserver. Now, it’s fully automated, so both iOS and tvOS versions of RetroArch will be built […]

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