RetroArch is a frontend for emulators, game engines and media players.

It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.

In addition to this, you will soon be able to run original game discs (CDs) from RetroArch.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!

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Latest Cores


Flycast WinCE has merged into regular Flycast – only one core now! Plus – Switch port teaser!

So, flyinghead finally feels confident enough that we are at a stage where the WinCE branch can be merged into master. This is a pretty big deal. This marks the first time that an open source Dreamcast emulator has Windows CE support in a mainline release, along with arcade Naomi support. Right now, the only […]

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RetroArch 1.7.8 – AI Service – How To Set It Up

Welcome to the future! Sometime ago, a #RetroArch bounty got posted proposing OCR (Optical Character Recognition) and Text To Speech services being added to RetroArch. Some months later, and here we are – a bounty hunter valiantly took on the challenge and there is now a fully fledged AI Service up and running that works […]

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RetroArch 1.7.8 (v3) released + big core updates! (bsnes HD, Flycast, Android, etc)

RetroArch 1.7.8 was a very ambitious release, and as a result, it is taking some time to iron out some of the kinks. Instaed of leaving you waiting for a month again to fix some crucial bugs, we’d rather release these point fix releases first instead so that we leave you with a rock-solid 1.7.8 […]

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RetroArch 1.7.8 (v2) – Released!

This is an important bugfix release of RetroArch 1.7.8. It has just been released! Grab it here. If you’d like to show your support, consider donating to us. Check here in order to learn more. For all other details surrounding version 1.7.8, we refer you to our original article here. Changes 3DS: Fix 3DS startup crash AI SERVICE: […]

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